
Doesn't require any animation of the physics, just using the edge of the stave as an aim-line (or just barely 'off') to significantly improve the situation. The archer's paradox is what is missing, and the arrow flies on a prolongation of the shaft (so it is tolerably easy to predict the in game aimpoint with practice, but the sight picture is wrong for correctly made arrows suited to the draw weight of the bow). My experience though is that it is in far better shape than some of what you might read suggests.ħ attack zones actually - a thrust from the high guard goes to the face, the other four guards thrust to the sternum.

Things improve a bit as you level up, but even then it feels little like actually shooting a bow and arrow.Īfter putting in the time I can say that the game runs beautifully (on my rig) and that whatever bugs exist haven't seemed to effect me. But for a game that has realism as it's calling card, the decisions made regarding implementation of the bow are a bit baffling. Of course you get used to it and can be effective, and there are mods to add an aimpoint if needed. With the non-centered view and no reticle it is harder than it needs to be.


Henry holds the bow about a foot to the right, so that you aren't looking down the arrow shaft to aim. But why they chose to do it the way they did is hard to understand. It all adds up to a wonderful experience, beginning the game as a complete noob, but over time acquiring the skills to become proficient, not just through perks, but by actually practicing and figuring it all out.Īrchery though is a disappointment. I let the opponent strike first, and block it to open him up for a counter stroke. the result is I fight reactively, defensively. So combos are quite difficult to use except against the foes you don't really need them for. However, combo moves are hard to use against skilled opponents, as they break your chain because they are faster than less skilled ones. Combo moves are very effective, once you've learned them. This is done through normal gameplay, and through a trainer you can spend time with to polish your skills. In addition, there are several weapon types (longswords, short swords, mace, halberd, axe, etc) that your character needs to train in to become efficient. There are 6 'zones' for striking, slash or stab.

You can dodge, block, riposte, smack him in the face with the pommel. When you come up against a skilled opponent it really shines, it feels like swordfighting. I've gotten used to the combat system, and my character too, and together it makes it the best melee system I've seen in any RPG. I'd reckon I'm about halfway through the game, about 70 hours in. There's a bit of paid DLC, but after researching it I decided it wasn't worth it (From the Ashes). for another hour and a half I paid full price, $60, which I never do, but I feel I've already got my money's worth.
